2048 AI – The Intelligent Bot

Introduction In this article, we develop a simple AI for the game 2048 using the Expectimax algorithm and “weight matrices”, which will be described below, to determine the best possible move at each turn. The implementation of the AI described in this article can be found here. The source files for the implementation can be…

AI after two weeks

Tetris AI – The (Near) Perfect Bot

In this project, we develop an AI (online demo here) which can indefinitely clear lines in a single Tetris game (I had to stop it because my lappy was burning out due to poor ventilation at some point in time). Definition of game Perhaps the most interesting observation I made in the course of developing the…